this is a good game :) I wish you could have polish it more. but we didn't have a lot of days to work. my only critique is the fact that shooting just doesn't feel right .I wish the bullets were just shoot towards the mouse but that ain't enough to ruin a game. good job
Good idea here! The game works and it feels much more like a game than mine does! That said a few things I few tweaks I might recommend:
When you begin the game an enemy spawns on top of you immediately. Kinda feels off you know?
Power-ups would be a sweet addition like health packs dropping randomly or chance of dropping upon killing an object.
I thought the sprites were well done and I really like the damage state.
I see that you built this on Unity. Did you use UI Toolkit? If so, how did you manage to get the UI to scale correctly? I was having all sorts of issues with that on mine.
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this is a good game :) I wish you could have polish it more. but we didn't have a lot of days to work. my only critique is the fact that shooting just doesn't feel right .I wish the bullets were just shoot towards the mouse but that ain't enough to ruin a game. good job
I like this one!
I got 36 kills :)
Some sound effects would be nice!
Good idea here! The game works and it feels much more like a game than mine does! That said a few things I few tweaks I might recommend:
When you begin the game an enemy spawns on top of you immediately. Kinda feels off you know?
Power-ups would be a sweet addition like health packs dropping randomly or chance of dropping upon killing an object.
I thought the sprites were well done and I really like the damage state.
I see that you built this on Unity. Did you use UI Toolkit? If so, how did you manage to get the UI to scale correctly? I was having all sorts of issues with that on mine.
Lol, honestly, I didn't notice the blueberry spawned instantly.
I was trying to fix a problem and just kinda dragged that guy into the scene to fix it, I guess I forgot to remove it. :P